
//=========ConfigFileParser.h=========================
/*
	Will be able to parse all the details for scene and camera etc
	Date:
	Author: Adrian De Barro
*/

#pragma once 

#include <string>


#include "Scene.h"
#include "Camera.h"
#include "Light.h"
#include "GeometricObjects.h"
#include "MeshObject.h"


using std::string;

namespace Engine
{
	class ConfigFileParser
	{
	public:

		static void LoadScene(string)
		{

		}


	private:
	};
}


//=========ConfigFileParser.h==========================
